Playing as literally Hitler:. plan was to fabricate and DoW Netherlands, Belgium, and France simultaneously, so they can't get guaranteed (because tension would only go high enough after peace conferences), and I can separate war them. it worked with Netherlands and Belgium which both failed within a week or so. unfortunately France joined Allies, fuck; they capitulated December 6th, 1936.
Hello, im having a huge problem with Rome II here, i am playing as Rome and i was going to do a big naval invasion on a settlement West of. German infantry stormed into Norfolk 10 weeks after the invasion, unopposed, gaining Germany a new naval base for operations in the Atlantic.
ArchiveMods READ THIS FIRST.CK2 - 2.3.2 - After The EndDW UniverseThe Ur Quan Wars Alpha 1V2 - VickyMod/RobModV2 Alternative Flag Pack V3.1V2 - Liang Mod (Unfinished Dev Version)V2 - Commie ModV2 - Victoria 2 Ultimate ModV2 - Historical Project Mod 0.3.1.7 - V2 - Napoleon's Legacy v0.3.1.4V2 Alternative Flag Pack V6V2Mish Mash Map ModHoI3 YAMDaM v0.54TorrentsDom IV - 4.10 Update.Full Game.OtherRandom Country PickerTHREADLY REMINDER THAT /gsg/ EXISTSONLY YOU CAN MAKE JOHAN GREAT AGAIN. /wgg/ on even 4chan is dead, if I create a thread here it will get 3 posters at maxgsg is getting casualized to hellThere's no waking up, is thereI wrote a bunch of differences in the old HoI thread, don't feel like writing all of them again. To summarize it, HoI4 is massively inaccurate, they got really lazy with portraits, AI is even worse, casualized, only 4 parties, and they overdid the 'alternative' history partI've seen people go fascist Russia for example. The government you want to go is decided by you at the start of the game, you choose an advisor or whatever they're called, which promote a certain ideology, and boom. Even before the first year ends, you're a Communist Germany, Fascist Turkey, Democratic Iran, Communist US now. If you know anything about the history and not part of the 2000s audience Paradox is targeting, you can easily see how this makes no fucking sense.Pics for comparing HoI4, HoI3 and DH's political/diplomacy screen.
If you have any question on them you can ask. As far as war simulation/map painting goes, is anything better than Vicky II? would you prefer CK2 over Vic2?I wouldn't be able to answer that.
They serve different purposes and scratch different itches. I'd say Vic 2 is the better made game, but CK2 the more enjoyable for me personally because I love pre-modern history much more than modern.The main problem with Charlemagne is its start date. I can't think of any overly terrible features that were also added to the game as part of the patch. You're probably best off getting 2.4.5 (because Conclave and its associated features are irredeemable trash) and getting the HIP mod for that version if you don't want to play with India. If this game had the same modding restrictions as other Paradox games, I would say no but they said they made the game very soft coded and very moddable. I guess the best way to find out is waiting for some mods. BICE and Kaiserreich are getting their HoI4 version I know thatAlso the game has observer mode, I let the game run on it for a while, this is how it ended.
Axis had lost, Allies and Comintern puppeted everywhere they conquered, didn't take any lands if I didn't miss anything.Mussolini was doing better than Hitler, he was going crazy on Africa, nearly took everything but still lost. Hitler was literally a failure, couldn't do pretty much anything, Hirohito was a failure from the start, couldn't do anything in China and got kicked out of there pretty quickAlso it's historically inaccurate for even the European nations, Thorvald is still alive in 1946 for example. I'd post in a /WGG/, if dominions threads can get 20+ interested anons here then you could possibly get one going after a little while.I tried the combat mission: battle for Normandy demo and man did I feel lost. I think graviteam tactics is probably the most autistic operational level WW2 game I can play. Speaking of that, is GT: Minus front worth the money?
I mean I will wait for a discount but I'm interested.Haven't tried Grigsby's games because of no active torrents but war in the West or the Pacific theater one would be the interesting to me.Oh and Scourge of war Waterloo is really nifty with the added benefit of being able to mod (Kriegspiel mod is great) and play LAN multiplayer via hamachi or something on pirate copies. Can mods salvage hoi4?If this game had the same modding restrictions as other Paradox games, I would say no.From what I've seen whilst I dabbled a lot of stuff that is needed is already implemented but not used and it's far more comfortable to mod with the nudge! Tool.My main worry is the ai and performance/lack of multithreading.Is GT: Minus front worth the money?Compared to Operation Star or in general?I never played OPSTAR but I heard that it's quite the improvement.Can't you scourge the highseas for it?In general?No.The combat part is closer to wargames but aside from that it's lacking in most aspects. Dominions threads get that many anons? I haven't seen a Dominions thread in a long time and even gsg is kinda dead nowGT: Minus front worth the money?I haven't tried it yet but I'll as soon as I have the time.
A few real life problems started recently, which I hope I'll solve in a week, I'll try it after that. I can spare a little time to play video games now and that's not really enough for a serious game, instead I meme in HoI4 instead.
I still check here from time to time though, if you have anything to ask me you can, I'll see answer it in a few hoursI just tried war in the east torrent in TPB and it's okay, I can leave it to seeding if you want though my upload rate is shit. And I know I have War in the Pacific lying in some flash disk here, if you can't find it I can upload it. I'm not sure if was it Admiral Edition or the regular game though. I couldn't find west either, I'll probably end up buying it. Those games actually deserve their money anywayHoI3 is pretty much combat focused and everything else is non existent. Also DH has Kaiserreich mod which is a must play for pretty much anyone.
Those games are small, I'd say just pirate them and try them yourselfAlso if I didn't miss anything, this system doesn't exist in HoI4. It's just that, as I said before, you appoint an advisor, they change your government and depending on your government you join factions. Just about the only 'Improvements' on HoI3 are the Production/stockpiling being separate from recruitment and the Battle plans (Which I'm second-guessing because my tanks keep trying to hold position for no apparent reason, so I have to manually move them anyways, which is a nightmare without the counter-system and chain of command of HoI3) How could they fuck up this badly? All we wanted was those two features implemented into HoI3. I'm not even going to talk about the puke-inducing Air-war. Holy fuck is that a travesty.Just look at this clusterfuck.
How am I supposed to understand what's happening if I can't tell what my units are even doing? This is BTW the first time in the game I've been caught off guard. The Soviets declared war on me as my main force is still off dealing with France. Main reason it took me so long to even go to war with the Allies is because Poland tried to form it's own faction, who I then took complete control after my war with them. Yugoslavia was my next target and I only invaded them in late '41. In the meantime I tried to be buddy-buddy with everyone, turning USA, Denmark, Norway and Turkey into Fascists, and I was working on the Netherlands because I needed the Rubber but they ended up joining the Allies anyways. For the fucking life of me, I cannot organize an invasion of Venezuela as the US.
I draw up a naval invasion plan, but it tells me then that there are no divisions assigned to the plan, and also that some divisions assigned to the plan have not reached the start position yet.I've got fleets patrolling all the sea lanes the invasion will take, but the army never leaves the port - indeed, unless I specifically gather them at the port manually, they don't even assemble AT the staging port.What the fuck am I doing wrong? Join the Germans, they said. They're good fighters, they claimed!tfw having to invade France from the south to get things movingtfw Hitler declares war on SwitzerlandCouldn't let them have their cheese and chocolate, could you? Fucking Germans, declaring war on half the world at once. 'Oh, look, my troops are stuck in Belgium. Time to invade Denmark, that'll help:^^^^)'tfw they actually gave Bolsheviks half of Poland for freetfw instead of fame and glory, the brave legions of New Rome slog through tropical shitholes, building barricades out of dead niggerstfw Germans invite nips without asking, even though they can't even beat ChinaFucking krauts, I swear the next thing those smug cunts do is attack the Soviets or some other dumb shit.
Should've wiped my ass with their 'pact of steel' when I had the chance, now I'm stuck teaching those idiots how to wage war.-personal journal of Benito Mussolini, 22. Japan is still at war with China and getting absolutely demolished.
It starts out foing okay, but then the stupidly short tech tree catches up and makes chinese troops a match for japanese, and then Soviets start sending stacks upon stacks of 'volunteers' (aka elite troopers blessed by Stalin himself) and Japans runs home crying.As for free time I don't know if I can salvage Europe, let alone far east(also, 'most work' is fucking retarded. Your participation score is from bombing (I don't do that since Air Warfare is fucking attrocious), occupation (I occupied all of Africa and got very, very little of that score, so who knows what that means) and casualties. As in, your casualties. Since I'm not a retard, my casualties are low, around 300k. Germans have 1.12 million, despite doing fuck all the entire game other than declaring senseless wars. As such, they get 71% participation while I get 21%.)it is. But I'm finding it pretty difficult, since your 'allies' apparently hate you and are willing to do anything to see you fall.
When I played as Germany, Italy managed to lose 2 million (!!!) manpower during the FIRST year of war. I have no idea how that's even possible. As Italy, Germany leaves itself open to naval invasions constantly, and KEEPS DECLARING FUCKING WARS! Japan is utterly useless and only serves to get you in war with the USAdoes the way you layout the units in the division designer make any difference?I don't think the layout matters, but I might be wrong. In any case, the only 'tactic' I needed to massacre the enemy is putting making sure the combat width is always 20 (as I've noticed that in battles, the combat width is always a multiple of 20).Now, UPDATE:Krauts decided that randomly declaring war on Scandinavia (Finland included) and Yugoslavia wasn't enough, so they declared war on Bulgaria (despit them being fucking fascist sympathetic to our cause) and on Turkey. I' 90% sure that they only declared on Turkey to piss ol' Benito off, as all it'll do is tie yet more troopers away from the naval invasions (there are more and more of them) AND open another possible front once Germany decides to attacks the Soviets (it's only a matter of time, I'm sure).
I already managed to kill Yugoslavia and Bulgaria (Bulgarian AI was the most retarded one yet - I literally walked in between its units, straight to the capital and other vicory points, and they just stood and stared at me, not even attempting to stop me. They even left all the victory point provinces empty).Also, USA declared war, but that hardly matters, since they've been sending elite kill commandos of 'volunteers' against me the entire game.
At this point, I must've killed more americans than frenchmen.I have no idea what to do – I manage to scrape by and even conquer, but the shit in Spain is proving very hard to fix, and if Germany ever decides to declare on Soviets, it's all over. I also have no fucking idea how I'm supposed to get past Royal navy and invade England. Unlike HoI3, you can't just sneak your troops innto Scotland. You need to have a naval supremacy in the area before you're able to invade, and Brits were doing nothing but researching and bulding ships all game (other than pissing me off in Spain and Africa, of course).
Yeah, I regret not going alone now. The game is basically unwinnable thanks to AI's fuckery.I don't think even DLCs can fix this shitfest. It's just flawed in so many ways.How about you read the thread?Japan just sits there the entire game, getting slowly raped by china. The USA attacks, only it doesn't attack them (ignores them, really) and sends its stacks into Europe, along with every fucking allied soldier on the entire planet. Also, USA did fuck all all game save for researching and upgrading their army, so their soldiers are going to be much better than yours (not that much time to upgrade the gun of every peon when you're in the middle of a war and need to send troops into the meatgrinder)Even eu4 is much better than this. Japan just sits there the entire game, getting slowly raped by china. The USA attacks, only it doesn't attack them (ignores them, really) and sends its stacks into Europe, along with every fucking allied soldier on the entire planet.
Also, USA did fuck all all game save for researching and upgrading their army, so their soldiers are going to be much better than yours (not that much time to upgrade the gun of every peon when you're in the middle of a war and need to send troops into the meatgrinder)How does Japan help then? talent leaving Paradox means newer games are rarely better than older ones.Do you have the specifics of who went and where they went to? I ask because I want to know if there's any talent left in that company.
So far the only good game that's come from them recently is that city builder that I played for about 4 hours before getting bored of it.In every one of my games the Japs have been successful, which makes me wonder if my game is bugged because all I've heard on /v/ is that Japan loses against China.Overall I'm disappointed, but that's mostly due to AI incompetence, I'm sure it'd be an ok game if you had people to play it with.The main things I like about HoI4 over HoI3 is the production process and the battle-plans. Everything else from the navy to the airforce to the cluttered interface to the abysmal AI is shit. The ships he has selected are based in Kanto, pay attention to the details anons.BTW I've just decided to quit this game permanently. It lasted about 3 days, glad I didn't buy it. How they fucked up the airwarfare this badly is simply breathtaking.
Why they decided to make the airwar a simple act of sheer numbers is beyond me, nor why they made it so fucking finicky - it's actually less intuitive than in HoI3, and airplanes were a huge pain in the ass in that game too, but at least they could be where you needed them when you needed them.The Soviets declared war on me and immediately bombed the shit out of Tyrol. Yes, they were able to bypass my entire front lines and make it all the way to Austria from Ukraine in 1941. Throughout my 1000 hours of CK2, the hardest game I played by far was starting as a Bengali king in the Old Gods start date.It was so fucking boring that I can't imagine anyone surviving 200 years before killing themselves.Ottomans in the 1337 start date are pretty fun and moderately challenging though. Finishing off the Byzantines is pretty straightforward and you get a lot of action going on in the first 20+ years finishing off the Orthodox duchies in Greece and consolidating power over the small Muslim powers in Anatolia. Once you take a sizable amount of Greece though, a Crusade WILL be called and if the HRE joins you're in for one hell of a ride. I highly recommend marrying all of your daughters to Golden Horde (some to the Ilkhanate as well but Golden Horde can get their troops to the battlefield much faster) men as you'll be looking at fending off against 2-3 Crusades. In addition to the wrath of Christendom, you'll also square off against the bulk of the Timurid forces unless the Ilkhanate somehow beats them back.
If you survive these mid-early challenges you can make Europe your bitch. The UI is attrocious for these parts so ordering your fleets and airwings is utter pain, and there's no real incentive to control the wavaes or the air anyway. The planes seem to only bomb shit at random (you can't select a single province, only an area of literally half of Poland) and don't seem to provide that much of an advantage.
The only reason to ever use ships is for naval invasions - you can't send troops to attack enemy coast unless you achieve naval supremacy in that area of the sea, effectivelly meaning that invading England is an even bigger pain in the ass than you'd expect. I overcame DF's clunky interface because it's actually not that hard to grasp if you just have the wiki opened and read the quick start page before you begin.I also managed to get ok at HoI3 simply by playing enough.It's a casual repellent that has a lot of depth since the mechanics may look clunky but they're here for a reason.HoI4's mechanics are sometimes meaningless and the interface even though it's as bright as a kid's toy is actually worse to navigate than HoI3's (just try to manage your air force).
Yeah, although I'm of the opinion that using console commands to give a province you already own, to another country, is a legitimate action. Since you gain nothing from it, have already acquired the state normally, and are only getting prettier borders by doing so.So if you just want one or two provinces from a state you could war for Acquire State and then console the other provinces back to them after.No good for multiplayer but sometimes nice in singleplayer.Happened after I took Karelia from the Soviets (they became the Russian Empire again somehow. There isn't really any reason to talk about Stellaris so we don't. There were a few threads when it came out separate of the gsg threads, though those seem to have died down.You could torrent hoi 4 if you wanted to see for you for yourself how thoroughly there it is. They pushed the alt-history angle but didn't really flesh it (or anything else really) out.
It's a new 'feature'.If you're at war with someone, then anybody who's also at war with that someone but not with you can move troops through your territory.For example, British Raj troops attacking Germany need only march/take the train through the Soviet Union to get to the frontlines.Everybody complains about it but Paradox doesn't seem to want to remove that 'feature' based on what they've been writing on the forums and it's apparently not moddable.Paradox is truly shit now. Two disappointments in a row, but at least Stellaris looks like it has long-term promise. HoI IV is justfucked.
I'm going to have to buy Matrix Games stuff because nobody torrents this shit. I'm not full of shit. I'm actually very happy that 8/gsg/ is getting a revival since a few months ago since browsing 4/gsg/ was only pain and suffering.The only reason to go there anymore is to steal the OP with the HPM pastebin.When the hell did this happened?When Johan understood that ironic shilling was still shilling, EU4 was the final nail in the coffin but CK2 started it all. Reminder that the slippery slope is real.I'm not too worried about our thread though since we can easily filter the shitposters. IDs would've saved 4/gsg/.
HoI4 has the worst AI I've ever seen in a gsg.I played as Ireland and managed to get 10 divisions up to veteran rank after declaring war on Britain for muh northern Ireland. Before talking Belfast, the AI would launch coastal assault after coastal assault on Dublin and keep losing, then trying again. It wasn't even that heavy assaults, never once did I ever see the little arrow become red.After I took Belfast, they started doing it there instead.
I ended up just giving up, because I waited so long I ended up getting every national focus and even started nuclear weapons development.Even BlackICE is better than this shit. It's barely a game as much as it is a DLC base, just like Stellaris. Yeah, good luck getting any sort of peace before utterly annihilating the enemy.' We're losing to Germany big time, losing men in hundreds of thousands every week Soviet union asks us to cede the Greek islands to it, sir, what do we do?'
'What's the situation in Greece, soldier?' 'Experts estimate it'll fall to german forces in less than two hours.' 'Then we shall fight! Tell the soviets that if they want the islands, they should come and get them!
ALLIES STAND STRONG! WE CAN TAKE ON FASCISTS AND COMMIES NO PROBLEM!' By the way the OP is too old, some mods aren't even up to date. Here's the one you needHow fares your empire, /gsg/?This day in history, June 11th:1184 BC – Trojan War: Troy is sacked and burned, according to calculations by Eratosthenes.173 – Marcomannic Wars: The Roman army in Moravia is encircled by the Quadi, who have broken the peace treaty (171). In a violent thunderstorm emperor Marcus Aurelius defeats and subdues them in the so-called 'miracle of the rain'.786 – A Hasanid Alid uprising in Mecca is crushed by the Abbasids at the Battle of Fakhkh. It's at 20:00 UTC, which is a few hours from now. There's definitely room for you as Italy, if you'd like to hop on board.Multiplayer in HoI3 is pretty straightforward.
As long as you're running the steam version or a pirated version you should have the same checksum. The only one that's different is GoG's for whatever reason. At 20:00 UTC the host will post the IP address, a link to the save file, and the file name. You put the save file in the WW1 mod save folder and rename it to the name he posts, that way the game recognizes that you have the exact save the host is running and no savegame transfer needs to occur (it has trouble transferring itself, that's why we do this manually).If you don't already have it, you need the v1.0 WW1 mod since that's what we're playing. Yeah the AI with railroading is goddamn abysmal.I am playing as Italy, I formed faction Roman Empire and invited Romania, Yugoslavia, and Greece. And I started war on Turkey which capitulated quite quickly, but which also dragged me into war with the Allies.And what does Germany do. Germany declares war against in 1942 Yugoslavia for no reason whatsoever, which then drags pretty much everyone in Imperium romanum into that clusterfuck of a war.Atleast Soviet Union and France had capitulated this time around.
Last time Germany was fighting war on two fronts and then declared war against Yugoslavia.This game is just so ungodly stupid with it's compromise between sandbox and railroading that I don't honestly understand how they thought this was a good idea. Well we got that one random game already set up with three of us. There's a lot of room for a lot more.Also Saturdays are going to be unavailable to me from now on since I got a job that'll require me to work just about every Saturday. However I have every Sunday off.
If Saturday is still preferred by the majority then I'll either have to sit out of whatever the next main campaign is or play some really minor power that can have a person drop in and out.Yeah Entente secured a lot of AI nations to the point I thought we might win by sheer number, but the AI in this mod is much worse than vanilla AI. It ended up screwing us over quite tremendously. The Entente was forced to rely on the AI which turned out to be very bad for them. When Italy joined the CP, the AI was just as useless.I was under the impression that USA joining the war would have balanced it out.We'll have to play on Sunday in that case.
Does that work for everyone? Also, should it be 19 UTC or 20 UTC?Yeah Entente secured a lot of AI nations to the point I thought we might win by sheer number, but the AI in this mod is much worse than vanilla AI. It ended up screwing us over quite tremendously.Thankfully, TFH depends less on the AI.
9650379How many troops did the UK have after the encirclement near Konigsberg?Not many at all. UK was always on the skinnier side for troops and manpower for that matter.
After Konigsberg and the Palestinian Debacle before that the fate of UK's infantry presence was pretty much sealed. Konigsberg was a brave effort, but ultimately decided the war at that point.Even on the German-French border, I noticed there were a lot of garrisons and militia.That's all I started with and all I could make. Because my NU dipped below 60 just days before I could enact the better economic law, I was on full-civilian economy until the war started. Between consumer goods (well over half of my IC demand) and upgrades, I couldnt make a single thing. Not IC, not troops, nothing. I had to use what I started with, and that was a shit load of garrisons and militia.
Consequently this meant I had to research their 4 weapon techs which could have been used for much more fruitful pursuits like airplane techs. I wasn't even able to construct airplanes until nearly the end of the war, and I was never able to even reach tanks.Between zero production and tying up some precious tech slots, France was not in a good position in 1914. Later on, I felt like my troops started to get better in comparison to yours and had an easier time winning battles.I think a lot of this has to do with my army composition being heavily dependent on militia and to a lesser extent garrisons. Their techs initially had bonuses to defense and soft attack that weren't too far off from inf bonuses. As tech progressed that gap widened considerably to the point where you could slice through my lines with ease. Doubly so when they became grossly disorganized upon the advance through the Netherlands. I repeated the strategy that was used during WW2 and it worked.I'm thinking about what the next game is going to be like.
We have 6 active players, which is enough to fill every major in TFH besides France. We may have a 7th player which can fill a minor.
Vanilla is not as railroaded as the mod. How are we going to deal with alternative and gamey strategies?
For example, Japan can take out China quickly, ignore the USA, and attack the SU. The USA can abandon neutrality and join the war early, thus giving it a mild economic advantage. How are we going to keep the game balanced?
Developed nations get periodic times of huge population decline. Also lots of nigs flowing in from Africa but once you get Data Cohesion you can transition into a dictatorship and ban further immigration.China's industrial score seems hard to beat due to sheer population. I'm sure it could be doable if one cared to micromanage their economy, but NWO's economy is unwieldy and shit and unfun.Dismantling the EU as Ireland would likely be difficult to impossible seeing as there's no colonialism/imperialism opportunities, but neat thing to try out I guess. Hey /gsg/, i'm playing DH and there's something that has been bothering me.when i look at brigades for ships, and compare fire control VS floatplanes, there is an odd difference.apparently, floatplanes drastically (even more than fire control in some cases) increases the maximum firing distance of ships.now, what i want to know is, is this distance the maximum range the ship can attack with its longest ranged weaponry, IE, if the ship has 22 range and the floatplanes increase it to 25, will only the floatplanes attack at range 24, or will the full ships firepower be applied? In other words, do the presence of planes increase the firing range of the main guns?also, can torpedo brigades be used at max range, or are they only for ships that happen to get close to your capitals if you give your capitals torpedoes?it seems kind of silly if you can add a floatplane and then launch torpedoes at 25+ range from a battleship and actually hit.also, i noticed of a well balanced fleet of equal modern battleships and heavy cruisers/below fucking lose to a full stack of tier 2-3 battleships. What is up with that?
Did the commanding admiral just fuck up and get bad positioning? now, what i want to know is, is this distance the maximum range the ship can attack with its longest ranged weaponry, IE, if the ship has 22 range and the floatplanes increase it to 25, will only the floatplanes attack at range 24, or will the full ships firepower be applied? By balanced fleet i mean something along the lines of-multiple (8-12) battleships, about half or more of which high tier, rest are what japan starts with, inter-war. (1935+, some 1937+ and even 39/40 for the modern ones)-heavy cruisers, about 50% or more of subcapitals consist of these, since it's a battle fleet.-numerous also modern for the time light cruisers-5 to 6 destroyer groups all of which were likely the most modern in the world at that time (1938-40)-possibly a few battlecruisers as well (kongo class)full fleet of 30 shipsvs30 british very low tier battleships tier 2-3, just above dreadnought if some of them weren't. (very first time i played i went for the great war scenario thinking i'd be able to build a stronger fleet by '42 without realizing how the AI cant really deal with the inter-war period, not to mention i believe central powers somehow won or got a very good peace treaty. This is why britain hadn't decomissioned these ships since –supposedly– they would be rather useless by 1940)ended up losing a lot of very modern battleships (tier 8 and above) to this.Compared to doing what?to simply ordering the ship with the brigade already attached, builds them along with the ship and spreads the IC use across the period it takes to construct the ship itself.
Useful in war where IC goes up and down due to various things and you need a steady amount of free IC, or if you simply dont want to forget.if floatplanes really just give it extra range i suppose floatplanes + fire control + torpedoes will absolutely alpha out older ships before they even get in range with a good admiral and doctrine. That's like 6-7 more range with good equipment on a ship that is likely already more modern than what the enemy has.in any case, i read that having too few screens gives you a significant penalty so i figured 50% screens 50% capitals will win, especially granted their extreme gap in tech. If it's not that meaningful i guess i'll start stacking 80% capitals until i get carriers.also, are battlecruisers actually viable? I mean, using them graf spee style, running from larger fleets and just killing off destroyers threatening your subs with some convoy raiding on the side? From what i've experienced it seems it will just get thrown into a battle with slower, heavier ships and refuse to disengage before its already being hit.